Market Research Engine has published a new report titled as “Gaming Market Size by Type (Console, Tablet, Smartphone, Downloaded/Box PC, Browser PC), By Region (North America, Europe, Asia-Pacific, Rest of the World), Market Analysis Report, Forecast 2021-2027.”
The Gaming Market is expected to be around US$ 314.40 Billion by 2027 at a CAGR of 9.64% in the given forecast period.
Browse Full Report: https://www.marketresearchengine.com/gaming-market
Gaming, is nothing but video games or electronic games, refers to a computer application which is played with a certain set of rules. It contains physical or mental motivation that delivers relaxation and entertainment to the player or the spectators. Gaming is a powerful tool that can help children in developing certain life skills and can also aid the educators in seeking ways to supplement classroom teaching. Due to nationwide lockdown, people are staying home, and some are turning to the gaming platforms to pass the time. These platforms are attracting more than hundreds and thousands of new visitors in online traffic. The growing proliferation of mobile phones and easy accessibility of games on the internet along with innovations in both hardware and software are expected to have a positive impact on the development of the global Gaming Market. Moreover, the rising acceptance of mobile and browser games which offer free-to-play business models is another trend that is gaining traction in the Gaming Market. Furthermore, with the increasing popularity of e-sports, multiplayer video game competition between professional and amateur players, the Gaming Market is witnessing an accelerated development worldwide.
The global Gaming Market is segregated on the basis of Type as Console, Tablet, Smartphone, Downloaded/Box PC, and Browser PC.
The global Gaming Market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Gaming Market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.
Activision Blizzard, Inc., Amazon.com, Inc. (Luna), Apple Inc., Bandai Namco Entertainment Inc., Electronic Arts Inc., Epic Games, Inc., Gameloft SE, Krafton Inc., Leyou Technologies Holdings Ltd., Microsoft Corp, and others are among the major players in the global Gaming Market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.
The Gaming Market has been segmented as below:
Gaming Market, By Type
- Downloaded/Box PC
- Browser PC
Gaming Market, By Region
- North America
- Rest of the World
Gaming Market, By Company
- Activision Blizzard, Inc.
- Amazon.com, Inc. (Luna)
- Apple Inc.
- Bandai Namco Entertainment Inc.
- Electronic Arts Inc.
- Epic Games, Inc.
- Gameloft SE
- Krafton Inc.
- Leyou Technologies Holdings Ltd.
- Microsoft Corp
The report covers:
- Global Gaming Market sizes from 2021 to 2027, along with CAGR for 2021-2026
- Market size comparison for 2021 vs 2027, with actual data for 2021, estimates for 2020 and forecast from 2021 to 2027
- Global Gaming Market trends, covering comprehensive range of consumer trends & manufacturer trends
- Value chain analysis covering participants from raw material suppliers to the downstream buyer in the global Gaming Market
- Major market opportunities and challenges in forecast timeframe to be focused
- Competitive landscape with analysis on competition pattern, portfolio comparisons, development trends and strategic management
- Comprehensive company profiles of the key industry players
The global Gaming Market report scope includes detailed study covering underlying factors influencing the industry trends. The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies. The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Gaming Market share. Major industry players with significant revenue share include Activision Blizzard, Inc., Amazon.com, Inc. (Luna), Apple Inc., Bandai Namco Entertainment Inc., Electronic Arts Inc., Epic Games, Inc., Gameloft SE, Krafton Inc., Leyou Technologies Holdings Ltd., Microsoft Corp, and others.
Reasons to Buy this Report:
- Gain detailed insights on the GAMING industry trends
- Find complete analysis on the market status
- Identify the Gaming Market opportunities and growth segments
- Analyse competitive dynamics by evaluating business segments & product portfolios
- Facilitate strategy planning and industry dynamics to enhance decision making
Customized report as per the requirement can be offered with appropriate recommendations
Request Sample Report from here: https://www.marketresearchengine.com/gaming-market
Table of Contents:
1.1. Key Points
1.2. Report Description
1.3. Markets Covered
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Gaming Market, By Type
6. Competitive Landscape
7. Company Profiles
7.1 Activision Blizzard, Inc.
7.2 Amazon.com, Inc. (Luna)
7.3.1 Company Overview
7.3.2 Product/Service Landscape
7.4 Bandai Namco Entertainment Inc.
7.5 Electronic Arts Inc.
7.6 Epic Games, Inc.
7.7 Gameloft SE
7.8 Krafton Inc.
7.8.1 Company Overview
7.9 Leyou Technologies Holdings Ltd.
7.10 Microsoft Corp
Market Research Engine is a global market research and consulting organization. We provide market intelligence in emerging, niche technologies and markets. Our market analysis powered by rigorous methodology and quality metrics provide information and forecasts across emerging markets, emerging technologies and emerging business models. Our deep focus on industry verticals and country reports help our clients to identify opportunities and develop business strategies.
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