Market Research Engine has published a new report titled as “Global 3D Gaming Consoles Market Size By Component (Hardware, Software), By Technology (Virtual & Augmented Reality, Auto Stereoscopy, Active Shutter Technology, Leap Motion, Project Holodeck, Compatible 3D Glasses, KINECT Motion Gaming, Oculus Rift, Polarized Shutter), By Console (Home Consoles, Handheld Consoles, Micro Consoles, Dedicated Consoles), By Platform (Microsoft Xbox, Sony PlayStation, Nintendo Wii), Others), By Application (Healthcare, Gaming, Mobile), By Region (North America, Europe, Asia-Pacific, Rest of the World), Market Analysis Report, Forecast 2021-2027.”
The 3D Gaming Consoles Market is expected to be around US$ 24.3 Billion by 2027 at a CAGR of 13.8% in the given forecast period.
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3D gaming consoles are video game consoles. The game market is undefined, except for the new platforms that are growing demand for games globally. The 3D gaming market is broadly classified by technology, console, platform, and geography. The consoles are further segmented into micro, home, handheld and dedicated consoles. The platforms are sub-segmented into major platforms provided by Nintendo Wii, Microsoft Xbox, Sony PlayStation, and others. Furthermore, advent of VR and AR technologies have further enriched the gaming experience, thereby propelling market development. Moreover, continuous technological advances are the key factors responsible for the rise in demand of 3D gaming consoles, globally. The global market is witnessing rising number of indie game studios owing to the easy accessibility of resources for game development and continuous technological advances in the gaming industry. These studios are receiving high return on investments as they have greater access to advanced and better technologies which enable them to work independently without the financial support of video game publishers. 3D games are games which use many-sided graphics or 3D models rather than image files as their primary visual element; often they include camera movement so that objects can be seen from any number of angles. Though most indie games are 2D, there are a large number of 3D indie games as well.
The global Global 3D Gaming Consoles market is segregated on the basis of Component as Hardware and Software. Based on Technology the global Global 3D Gaming Consoles market is segmented in Virtual & Augmented Reality, Auto Stereoscopy, Active Shutter Technology, Leap Motion, Project Holodeck, Compatible 3D Glasses, KINECT Motion Gaming, Oculus Rift, Polarized Shutter, and Others. Based on Console the global Global 3D Gaming Consoles market is segmented in Home Consoles, Handheld Consoles, Micro Consoles, and Dedicated Consoles.
Based on Platform, the global Global 3D Gaming Consoles market is segmented in Microsoft Xbox, Sony PlayStation, Nintendo Wii, and Others. The report also bifurcates the global Global 3D Gaming Consoles market based on Application in Healthcare, Gaming, and Mobile.
The global Global 3D Gaming Consoles market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Global 3D Gaming Consoles market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.
The global Global 3D Gaming Consoles market report scope includes detailed study covering underlying factors influencing the industry trends. The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies. The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Global 3D Gaming Consoles market share. Major industry players with significant revenue share include A4Tech Co. Ltd, Activision Publishing Inc., Electronic Art Inc., Guillemot Corporation SA (Thrustmaster), Kaneva LLC, Logitech Inc., Microsoft Corporation, Nintendo Co. Ltd, Oculus VR, Sony Corporation, and others.
A4Tech Co. Ltd, Activision Publishing Inc., Electronic Art Inc., Guillemot Corporation SA (Thrustmaster), Kaneva LLC, Logitech Inc., Microsoft Corporation, Nintendo Co. Ltd, Oculus VR, Sony Corporation, and others are among the major players in the global Global 3D Gaming Consoles market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.
The 3D Gaming Consoles Market has been segmented as below:
Global 3D Gaming Consoles Market, By Component
Global 3D Gaming Consoles Market, By Technology
- Virtual & Augmented Reality
- Auto Stereoscopy
- Active Shutter Technology
- Leap Motion
- Project Holodeck
- Compatible 3D Glasses
- KINECT Motion Gaming
- Oculus Rift
- Polarized Shutter
Global 3D Gaming Consoles Market, By Console
- Home Consoles
- Handheld Consoles
- Micro Consoles
- Dedicated Consoles
Global 3D Gaming Consoles Market, By Platform
- Microsoft Xbox
- Sony PlayStation
- Nintendo Wii
Global 3D Gaming Consoles Market, By Application
Global 3D Gaming Consoles Market, By Region
- North America
- Rest of the World
Global 3D Gaming Consoles Market, By Company
- A4Tech Co. Ltd
- Activision Publishing Inc.
- Electronic Art Inc.
- Guillemot Corporation SA (Thrustmaster)
- Kaneva LLC
- Logitech Inc.
- Microsoft Corporation
- Nintendo Co. Ltd
- Oculus VR
- Sony Corporation
The report covers:
- Global Global 3D Gaming Consoles market sizes from 2021 to 2027, along with CAGR for 2021-2026
- Market size comparison for 2021 vs 2027, with actual data for 2021, estimates for 2020 and forecast from 2021 to 2027
- Global Global 3D Gaming Consoles market trends, covering comprehensive range of consumer trends & manufacturer trends
- Value chain analysis covering participants from raw material suppliers to the downstream buyer in the global Global 3D Gaming Consoles market
- Major market opportunities and challenges in forecast timeframe to be focused
- Competitive landscape with analysis on competition pattern, portfolio comparisons, development trends and strategic management
- Comprehensive company profiles of the key industry players
Reasons to Buy this Report:
- Gain detailed insights on the Global 3D Gaming Consoles industry trends
- Find complete analysis on the market status
- Identify the Global 3D Gaming Consoles market opportunities and growth segments
- Analyse competitive dynamics by evaluating business segments & product portfolios
- Facilitate strategy planning and industry dynamics to enhance decision making
Customized report as per the requirement can be offered with appropriate recommendations
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Table of Contents:
1.1. Key Points
1.2. Report Description
1.3. Markets Covered
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Global 3D Gaming Consoles Market, By Component
6. Global 3D Gaming Consoles Market, By Technology
7. Global 3D Gaming Consoles Market, By Console
8. Global 3D Gaming Consoles Market, By Platform
9. Global 3D Gaming Consoles Market, By Application
10. Competitive Landscape
11. Company Profiles
11.1 A4Tech Co. Ltd
11.2 Activision Publishing Inc.
11.3 Electronic Art Inc.
11.4 Guillemot Corporation SA (Thrustmaster)
11.5 Kaneva LLC
11.6 Logitech Inc.
11.7 Microsoft Corporation
11.8 Nintendo Co. Ltd
11.9 Oculus VR
11.10 Sony Corporation
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